This project outlines a digital game designed to assess and enhance executive functioning skills in elementary school students through engaging puzzle-solving activities. The game integrates a stealth assessment rooted in an evidence-centered design framework to assess and improve core executive functioning skills: working memory, inhibition, and cognitive flexibility. Players will navigate a variety of puzzles, each tailored to target specific EF sub-facets.
What is executive functioning (EF)?
EF skills are a group of top-down mental processes essential when concentration and attention are required (Diamond, 2013).
EF skills are essential for regulating higher-level cognitive processes such as sequencing, planning, decision-making, reasoning, and problem-solving (Cristofori et al., 2019; Miyake et al., 2000).
Stealth assessment and ECD
The aim of this project is to develop a digital game for the formative assessment of EF skills of elementary school students based on the stealth assessment framework (Shute, 2011; Shute, 2023; Shute & Rahimi, 2021). It is vital to accurately measure EF skills to design games that effectively foster these abilities, and stealth assessment (Shute, 2011) provides an innovative solution by employing evidence-centered design (ECD; Mislevy, Almond, & Lukas, 2003) to evaluate cognitive skills unobtrusively. There are four main theoretical models in the ECD framework: competency (CM), evidence (EM), task (TM), and assembly (AM) models (for the definition of each model, see Mislevy et al., 2003).
The CM outlines the knowledge and skills to be assessed. In our stealth assessment, we decided to use Diamond’s (2013) componential approach. Diamond’s model proposes a hierarchical structure of EFs with working memory and inhibition facets at the core level, and cognitive flexibility as a product of both facets (Diamond, 2013; Gray, 2017). We focused on the core EFs, and not on the higher-level EFs—such as Reasoning, Problem-Solving, and Planning. Once we defined our CM, we wrote some claims (inferences) that we wish to make about the students (players) that will be assessed with Bloom.